3D Content

Alioscopy 3D displays require specific multi-view content, dissimilar to left and right stereo content displayed on standard glasses 3D television. It requires not just 2 but 8 points of view, multiplexed into one single image.


These 8 points of view are generally rendered or filmed using 8 virtual or real cameras, according to very precise rules. The aim is to reproduce on-screen the same three-dimensional feeling as one would have when looking at a similar scene through a window. Under this condition, the experience will be both natural and pleasant for the viewer.

All displays in the range are homothetic. Content originally designed for a 42" display can be played on 24" or 47" display. Magnitude of the three-dimensional effect will be proportional to the size of the display.

Content can be rendered in computer graphics, filmed or photographed, or it can be output from real-time 3D engines.


Computer graphics

Alioscopy provides graphic designers with scripts and plugins for their preferred animation software, automating camera setups. Rendering 3D scenes has never been easier! Many animation studios trained in 3D and autostereoscopy can meet the needs of communications agencies and corporations. We will guide you according to your projects.


3D computer generated images can also be composited above flat background video images, collimated behind the display plane. It is a simple and effective way of highlighting a product, while using existing video images.


Filming and photography

Real images can be shot by different means:

  • Filming video with a special 8 camera rig (most binding option)


  • 8 points of view photography, that can be animated in postproduction


  • Filming a rotating object on a turntable with a single camera


  • Single camera tracking shots or dolly shots (sometimes abusively referred to as Pulfrich effect)


  • Each process is suited to specific needs. Contact us if you need advise on a specific project or if you wish to be directed to a qualified partner.


    Real-time 3D

    Several real-time 3D engines have already been made Alioscopy-Ready. Applications cover medical and scientific imaging, design and prototyping, oil and mining, architecture, training and serious gaming, military and security applications, museology, entertainment and gaming, etc.


    To become Alioscopy-Ready, a real-time 3D engine must implement the Alioscopy camera-model in order to render 8 points of view simultaneously, and then multiplex them in a single image using the Alioscopy shader (program run by the graphics board). The resulting applications must be approved by Alioscopy and requires signing a license agreement .


    User Generated Content

    Software solutions based on real-time 3D engines allow users with little training to create and update content quite simply. These solutions can use templates available on content platforms like Turbosquid at a fraction of the cost required for a specific development. Templates do not offer the same customization options however. These solutions are well adapted for digital signage applications.

    Conversion of 2 view stereoscopic films into 8 view Alioscopy films

    Conversion from 2 views to 8 views for Alioscopy 3D displays is a promising option for the future. A fully operational and serviceable solution is not yet available for the time being.

    2D Videos

    Alioscopy 3D displays can show standard flat 2D video, granting backward compatibility with all existing sources. Combining 2D and 3D content gives digital signage operators more flexibility.

    2D videos can also be used in 3D scenes, as a background or as animated textures for 3D objects.

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